Minecraft Wiki entity record

Hurler in The Sift: Jumping Shot & Slowing Blue Goo

Hurler is a hostile Sift creature that jumps and fires blue goo from its mouth. The glob slows its target on impact, and attacks can push the Hurler backward.

On this page
  1. Recognize the jumping ranged attack
  2. Watch movement when it is hit
  3. Compare nearby projectile creatures
Concept illustration of three translucent green creatures beside a stream
Original concept art · imagined setting, not gameplay

Recognize the jumping ranged attack

Hurler is the Dungeons II Sift creature that jumps to fire slowing blue goo. The Hurler record links its reveal to a September 19 promotional gameplay video and provides idle, running, and firing references.

Preparation, launch, and impact

Before spotting a hero, a Hurler stands idle and sometimes loads goo into its mouth. Once it has a target, it jumps and spits. A successful hit slows the target. Follow the whole sequence to connect a change in movement speed with the enemy that caused it.

The mouth movement is easiest to identify in a close view. The jump is a stronger cue at a distance or when several creatures overlap. When reviewing a hit, trace the blue glob back to that jumping caster; a projectile’s color alone is less useful than its origin and effect together.

Watch movement when it is hit

Attacks push a Hurler backward. Scavenger instead performs a backward dodge when approached, leaving golden afterimages. Check whether a hit or an approach occurred immediately before the motion. That distinction explains two similar-looking retreats without assigning both to the same creature.

The reaction can also move the Hurler away from the place where it launched a shot. When following a busy encounter, keep the outgoing glob and the displaced caster separate: the current body position may differ from the launch point.

Compare nearby projectile creatures

Creature Launch cue Projectile result
Hurler Jumps and fires from its mouth Blue goo slows the target
Roamroot Stays in place and rotates to aim Small glob damages on contact
Pollinator Puffs up before lobbing a glob Delayed explosion leaves yellow goo

Use the launch cue to identify the attacker, then follow the impact to understand the effect. During a Sift objective, that distinction is especially useful when a slowdown makes movement feel different from the previous encounter. Return to the mob directory if the creature uses a different attack pattern.